Demo of a game, I think. Top notch graphics and animation. It looks like 16-bit, but it's a Commodore 64. Gameplay looks rather boring, though.

Old games from Commodore 64, Amiga, and DOS to newer PC and console games for the casual player.
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Retro To Modern Gaming
I had a Commodore 16 way back when, grabbed one when it was on sale for like $39. The TED machines, the Pluf/4 and 16 while running 3.5 faster than the Commodore 64, lacked the sophisticated audio of the 64 and the sprites, making it a worse platform for video games. However it does have 128 colors while the 64 only has 16. Also, bitmaped graphics, and vector graphics exceeded that of the Commodore 64. I think people would have forgiven the lack… See More
of sprites for the faster CPU, but the 2-voice square-wave sound wasn't even up to par with the VIC 20, or even the earlier Atari 8-bit machines, and that would be a hard thing to recover from seeing that Commodore 64's popularity had already set in for it's sound and music.
I did like the TED line's BASIC 3.5. With graphics and sound commands. Commodore 64 lacks any commands the would manipulate it's hardware features. But after the TED line was cancelled, the Commodore 128 came out with the same sprites graphics, 16 colors, and sound as the 64, but a 128 mode that included BASIC 7.0 that exceeded what BASIC 3.5 can do, as well as a new graphics chips the VDC with dedicated memory and 80 columns. Also when using the VDC it ran x faster that the Commodore 64. But alas, most people only ever used their Commodore 128s in Go64 mode. I had both a Commodore 128 and a Commodore 128D. The 128D had a built-in disks drive which means it had 3 processors under the hood, an 8502, 6502. and a Z80. Sadly there's no real VDC demos out there, because of the way the VDC dedicated memory is written to. It all has to be done through 3 registers, two for address and another for the one bute to write to that address. As the didicated VDC memory is not directly available on the 128's memory map. So trying to animate anything uses a lot of resources. It's been done, GEOS 128 did it. But while it looked clearer on the VDC with higher resolution, it was also rather clunky at times when opening and closing windows. And that's despite the CPU running faster in VDC mode. I leaned towards using GEOS 128 in VICII mode, a bit fuzzy looking in comparison, but was faster because the CPU had direct access to the VICII raster memory.
Says Version 0.1 in the title, so perhaps there is intended to be more gameplay, but they are instead getting some of the mechanics done first.
Big empty rooms, and some sort of temple like structures the player didn't, or maybe couldn't interact with yet.
Says to me things are just not there yet.
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